haXe
Flash Game with haXe
I found this old draft and I thought: Time to publish. The new HaxeCodeBase is v1.4.
If somebody want to compile HaxeBaseCode-1.1.zip under FlashDevelop 3.0.0 or above (which include settings for haxe) then follow the above steps:
1. Download and install FlashDevelop and Haxe, Install them
2. Download HaxeBaseCode-1.1.zip and unzip to a directory named Scroll
3. Open the Scroll.hxproj under FlashDevelop
4. Edit the Res.xml and replace the line below:
<include file=”ScrollRes9.xml”>
with:
<library>
<bitmap id=”Background” name=”Background” import=”.\gfx\Background.png”/>
<bitmap id=”Blocks” name=”Blocks” import=”.\gfx\Blocks.png”/>
</library>
(copied from the ScrollRes9.xml without the <movie>)
5. Under the Project->Properties->Build change the Pre-Build Command Line to
“$(ToolsDir)\swfmill\swfmill.exe” simple Res.xml Res.swf
6. Press F5 to compile
To make animated tiles work change the following line in Layer.hx line 681:
curTile = ts.GetSequenceFrame (curSeq);
to
curTile = ts.getAnimationFrame (curSeq, timeCounter);
However GetSequenceFrame is a useless function, as it returns the n. frame from the n. sequence.
Prototypes
I’ve made some prototypes in flash. There are some random link with images:
Some prototypes in C++, only screenshots:
Flapo 2 levels
There are some level thumbnail from Flapo 2. Exported from Tile Studio which I used to edit tiles, levels and export them to haXe source. Like pixelart 🙂
which I used to edit tiles and levels.
Flapo – free flash game
I’ve just uploaded my first flash game written in haXe.
metacortex.hu/~dbence/flapo