OpenGL

Monolings is still under development

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The Monochrome competition is over, but I continue to work in my entry: Monolings . It’s still not playable, I got it worked under Pocket PC again and added buttons for the commands like basher, blocker, digger etc. I also removed password protection for page Ideas.

Xmas has been updated

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I finished today the Pocket PC version of my Xmas game. I also made a PC Windows clone from it. You can download the Win32 and WinCE executable from here.

New projects added

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Xmas was my first game what I finished. Originally I wrote it in Turbo Pascal, and it used 80×25 text screen mode with ASCII characters, it was controlable with the cursor keys. Then the Xmas II used 320×200 256 color screen mode, nice graphics, sound, and it was usable with mouse. Later I ported it to mobile phone, using MidletPascal. And recently I ported to Pocket PC (WinCE) using OpenGL ES, compiling with pgcc, what allowed me to write and compile the source on my PocketPC directly without any desktop computer needed.

Pusztulat was my second program in Java ME for mobile phones (first was Gluglu). It’s still in WIP state. Pusztulat is a Overworld Zero clone which is an Ultima Underworld parody found as a minigame in the game System Shock II.

I’ve just started Monolings which is a game for a competition. I uploaded a concept art.